Saturday, April 25, 2015

17730--What're you looking at?


It’s still a little early yet, so I won’t say the lines have been clearly drawn.  I do feel it’s safe to say they’re being drawn, though.  Anyone who’s spent a bit of time reading from this site might expect that I have an opinion of my own.

 

Now, don’t think Batman and I don’t get along.  We do.  I also think it’s crazy to go looking for a fight with Superman.  Friends don't let friends...do things that colossally stupid.  That’s a choice best left to bad guys...who have no friends (which might have something to do with why they're bad guys).  I feel this way because when I ask “What would Superman do?” (WWSD), the answer is easy: the right thing.  When the harshest thing that comes out of name-calling the big farm boy is “boy scout”, it’s hard to argue this.

 

Lots of people like to credit Batman’s extreme preparedness tendencies for a large part of his successes.  Sure, that’s got to go a long way, especially when combined with his resources, intellect, and relentless drive.  Certainly, if he were going to even dream of fighting Superman (the place he’d have the best odds of victory, btw), Batman would need to make the most of all he has.  Even Superman doesn’t do that anymore.  Those of you too new to the characters probably don’t realize how much the comic book creatives have taken away from Superman over the years, attempting to play up more of the man and less of the super.  I think they’d developed not only a fear of their own inability to challenge the hero effectively, but also that audiences were having trouble relating to him as a superhuman.  Diminishing his physical abilities wasn’t enough, though.  Superman’s intellect and scientific prowess were also greatly reduced, while Batman’s were increased.  Tipping those scales is significant to how the characters are portrayed, but I’d still advise Batman to stay on Superman’s good side.  Honestly, met with even minimal resistance, how hard would it be to disable someone with even a fraction of Superman's powers or using only a few of them.  Imagine having powers available that you have to always be careful not to use at anywhere near their full potential because of all the incidental damage they could cause.  This is why Godzilla can't go to the mall and the Powerpuff Girls can't play tag in Townsville.

 

Superman’s not a character usually shown as being arrogant.  If anything, his levels of lawfulness and self-discipline often have him labelled as boring.  Even so, which seems to be what’s played upon in the upcoming confrontation that has the internet abuzz, many people fear him.  In a recent interview, when a pro-Superman Jon Stewart asked Neil deGrasse Tyson about his take on the coming clash, Tyson’s opinion was that Superman is feared because he is accountable to no authority and “does what he wants”.  Sadly, that attitude, far from unique to Mr. Tyson, is one that discounts the fact that what Superman wants to do is apparently help people.  Again, WWSD?  You know.

 

When I don’t trust the NSA or the CIA, you can probably put together a list as to why.  If you boil it down to a summation that says their capabilities give their people the power to “do what they want”, it’s not hard to imagine a number of dark results that go with that.  If I were to say that I don’t trust Santa because his power and position let him “do what he wants”, at some point you have to acknowledge that that seems to result in handing out toys to children and encouraging socially acceptable behavior.  When Lex Luthor “does what he wants”, people die.  When Superman “does what he wants”, the world is a better place: lives get saved, wrongs get righted, bad guys soil themselves.  Sometimes, he even hands out toys to children and encourages socially acceptable behavior (without the questionable bits about exploiting animals, spying on you while you sleep, sneaking into your home, or using a racially homogenous minority workforce).  Unless you’re a bad guy, fear of Superman is misguided at best.

 

The Dark Knight’s own darkness is merely something he has embraced to fight the darkness around him.  Never forget that the Wayne Foundation does a lot of good works.  Batman (and by extension, his cover ID of Bruce Wayne) really does want a better world where children don’t grow up as orphans of murdered parents; where Batman is unneeded.  As for Superman, though he was raised here, he’s alien and that does make him different.  Some people want to hang their fears on him rather than their hopes.  Just as Batman dwells in the dark and looks for the darkness in others, Superman is of the light.  He draws power from the light.  He seeks the good in others.  Those who would fear him need to ask themselves, are they truly afraid of Superman or of what he might find?  The truth many people have to deal with is that the real problem they have with those they would denigrate as being “too good” isn’t the goodness, but the fear of being measured as “bad” in comparison to it.

Saturday, March 21, 2015

17695--Don't Make Me Angry, Mr. McGee

I'm raising my head from the writing desk to turn my scowl upon an issue that's ignited debate, derision, and controversy.  It isn't the first time, but with the current trends dominating the mainstream media it is a topic that's caught more general notice than in years past.  I want to talk about what's making nerds so fussy.

Now, I don't want to presume a level of arrogant pontification that insists I speak for all nerds nor imply that the nerd collective is a homogeneous group.  From a mass psychology standpoint, though, I think I may have a few insights.

What are nerds bitching about?

Usually, it's about change.  Most often debates arise over the merits of some minor tweak or a new development in the mythos of a beloved character.  That's to be expected.  Seldom does a creative decision garner universal praise.  That's alright, though.  It should be welcomed by the creative forces.  It means readers care.  

Ostensibly, that's what any creator seeks for his work: an audience that cares about, perhaps even understands, what's been presented.  Where works of fiction are concerned, especially the flights of the fantastic, a reader is expected to BYOSuspension-of-disbelief.  It's such a given that printing it on the invitation isn't even necessary.  Opening a comic book or sitting down to watch a movie, you've entered into a tacit social contract to be open to accepting the world of the story within the parameters of its reality.

Where do things go wrong?  Well, like with any set of quantum realities, every change creates the possibility of branching in at least two different paths.  Crossing from one medium to another is fraught with hazard enough, but the change of creative teams is inevitably going to result in a lot of fans getting their imaginary spandex in a twist.  I don't think I have to tell you how painful that can be, so I'll just go on with the reasons for it.

Fans of a character are such because they enjoy and embrace the mythos built and handed to them.  They accepted it on a psychological/emotional level as an alternate reality as the aforementioned tacit social contract asked them to do.  Most of the realms of movies and comics, unfortunately for the fans, are not populated with creator controlled characters.  This means that new, sometimes frequently changing, hands are going to be pulling the strings of whatever hero is out to save the world this time.  Harry Potter and his fellow students may have made popular reading, but I'm pretty sure that if JK Rowling had stepped aside and allowed Zack Snyder, McG, and finally Tim Burton to take the creative helm on the movie adaptations, the on-screen products would've turned out very differently and we'd still be hearing echoes of the fan outcries.

There's an advisory bit that writers dole out that says "Kill your darlings."  It isn't actually advocating wholesale slaughter of your most beloved characters, but is a reminder not to make things too easy for them.  To challenge a protagonist and keep readers interested, a writer needs to find someplace in the middle to work adversity into the story.  A character's creator is intimately connected to the character's odyssey in a way that fresh hands and minds are not.  Attachment to the character's journey inspires a creator to build upon what has come before rather than to abandon it for a new shiny.  When a character's fate changes hands, that intimate connection rarely survives the transition.  Likewise, the social contract with the fan is often set by the wayside in favor of market forces.

"Market forces" is a fancy way of saying "the company needs to be fed money".  To keep the feed coming, a publisher or a studio will often set sights on new, potential fans even at the risk of losing those already established.  How does this drive the abandonment of the original social contract?  Elements of the previously established mythos are often altered, sometimes eradicated, to allow radical, attention-getting changes to be introduced.  It's the murder of the darlings, but...they're somebody else's darlings, so only the people who were attached to them would mind.  The last creators are gone, so that just leaves the loyal fans.  Feeling betrayed at the theft of the reality they agreed to embrace, they cry out.  Some pack up and leave.  Destroying the tacit social contract, compounded with the realization that no amount of hard-earned cash will keep it from happening again (if anything, the hunger seems to accelerate the cycle), is just more than some wish to bear.


Can nerds not handle change?

They aren't crying out because they can't handle change or because they're racists or hate women and puppies.  The problem is that the fan collective was asked to treat the mythos as real and they did.  Then, stuff was changed.  Why is that bad?  One, because that's not how the real world works; yes, life is rife with change, but you don't just erase your history when you're tired of dealing with it.  Two, because they fell in love with it; then, their bait was switched.  That's how they feel, anyway.  The creation they came to respect and adore was altered rather than built upon.  If you shoot Old Yeller and force a new puppy into the story while saying "just go with it", somebody's going to be upset because of the bad storytelling.

Sadly, the trampling of continuity only seems to have grown more blatant, even callous, over the last several years in comics.  Reboots and retcons are almost regularly scheduled events.  This violates one of the reminders I picked up years ago when I got started writing.  It goes "If anything can happen, who cares what does?" and I keep it in mind to remind me to play out a story within a set of established parameters, to give characters limits.  No matter how many stories we're given to show us that genies and time machines will cause at least as many problems as they may solve, the comic book and movie people seem to have devolved into a rut of wiping slates and altering realities whenever it suits them.  Luring as large a group of readers as you can attract into a new reality, telling them to get comfy with bacon and hot chocolate, and then eradicating the place before they're done with it ("It's a trap!") just isn't cool.

If you're going to create stories for a mythos, try to respect that you're a guest in somebody else's house.  If you can't do that, maybe you should build your own.

Monday, December 29, 2014

17613--Do you know Elf-fu?

I'm sure Peter Jackson will find more work.

Now, with the last of the Hobbit movies unleashed upon us and being readily consumed, we are free to take the time to reflect.  I'll assume by now that you've either read the books or have familiarized yourself with the material.  From this point on, though, I'll speak freely.

You've been warned.

Picking up where The Desolation of Smaug had left us, we were treated to the final flight of His Resplendence, Smaug the Magnificent.  Inappropriately or not, I laughed my ass off watching him blaze a path from one end of Laketown to the other in a single pass.  Frankly, though, those barrel-riders were asking for it.  If they didn't want to be targets for the dragon, they shouldn't have lived within sight of Lonely Mountain.  There was a town outside Erebore, sitting on Smaug's doorstep.  If they weren't going to live over the horizon under aerial camouflage, they might as well have lived out there.  They could've chatted up the old fellow over the years, offered up some cattle...

Oh, well, hindsight.  Laketown had no chance.  The next best move would've been moving into...Smaug's doorstep.  Outer Erebore?  Whichever you like.  Anyway, move in and tell anyone who comes in response to Smaug's death that he's still alive.  "Shhh...His fearsome majesty has just gone back inside to sleep."  Maybe they could even get through Thorin's gold fever and get the dwarves to make some convincing grumbling sounds.

Don't get me wrong, though.  I'm not out to squelch the story.  Good stories come from bad choices, so the characters have to be allowed at least a few.  Too much logic has people moving out of haunted houses as soon as the walls start to bleed and where's your movie then?  Using logic to avert a war doesn't get you The Battle of Five Armies.

Were we entertained?  Damn straight.  If you liked the other dozen-plus hours of barefoot hobbits, staff-wielding wizards, and sword-swinging fighters, then you've already seen this one at least once.

What did we learn?  Always bet on the fifth army--the last ones to show up to a fight always have an edge; air-dropped cave bears rock; as in Star Wars, armor isn't always as useful as you might think it's going to be; Billy Connolly just can't help being funny; and as every installment has shown us, Elf-fu will jack a sucker up--Legolas, bitch!

Once again, well done.  Certainly better than time spent on another bit of tripe from Hollywood's rom-com division.